Imagine standing on an asteroid somewhere in a remote corner of the universe, looking down at, what is perhaps, your homeworld...
I for one wouldn't mind that at all!
COMPOSITION: A combination of render and digital painting. Entirely composed in PS. The asteroids and part of the ring system are rendered in Lightwave (using particles and hypervoxels). The big asteroid in the foreground is a Terragen 2 render. The remainder is digitally painted.
ORIGINAL SIZE: ~20x7 in, 148 layers.
Comments and critique welcome as always and by all means, if you feel like it, do buy a print.
I love how it looks so "busy" without being overly complex. The asteroids look great and I especially like the one in the foreground we're looking across. The browns and muted colors work really well. My only thing is that the starfield doesn't seem to transition from bright to really dark very smoothly, but it's a minor thing. Good job.
Could you elaborate on the starfield a little, please? Where exactly do you think there should be a transition? I'm always interested to know in such things. Once you work on something for hours you might not notice one or the other detail!
I thought perhaps it look better to have most of the flare and brightness closer to the sun so that it would be darker by the time we reach the rings than it does now. In my mind's eye, it looks more mysterious. Maybe add a starfield on the right side of the ringed planet?
(all this coming from someone who hasn't made a space-based work in too long...)
Ah I see... well, again with the balancing. It would lose a lot of the atmosphere if I altered the glow. I've tried that. It would also affect the rings. Adding another ring layer wouldn't work either, because then they would look too 'plastic'-y. I might have a play with it, but I don't think that would work.
As for the starfield; there is one all over the background. Pretty much at the very bottom of all the layers and it does extend all the way across. I've set it to 60% opacity though, because you wouldn't see the stars that brightly against sunlight like that. Maybe I overdid the realism a little?
I can see it, but I think that's yet another flat screen issue. Some screens show certain details much better than others. That's the only reason why I miss the good ol' CRTs.
Thank you very much for taking the time to comment though!
They're made with a system of particles which then have so called 'hypervoxels' applied to them. Simply put, with a hypervoxel you can assign a certain shape or effect to a single point particle. In this case with some texture tweaking and geometry changes I eventually got a nice, diverse asteroid field.
A little bit of postwork went into the shading of the asteroids, to make them a little darker in parts and I 'erased' some edges here and there.