A scene based on the first season STVOY episode "The Cloud" which is one of my favorites.
NOTE: The color appearance may vary from screen to screen. On the monitors available to me the final color balance I chose best represents the original footage from the STVOY episode this is based upon!
QUICK BACKGROUND: Voyager enters a nebula to collect some energy particles to supplement the ship's energy reserves. Turns out though that the nebula is in fact a large interstellar life form and the energy particles are the equivalent of its blood or blood plasma.
This scene shows Voyager being pounded by the life form's immune system, systems compromised, inertia dampeners offline, and for the moment out of control. Easy fix though; simply, "Reset IDF baseline at three-zero-zero and re-initialize!"
COMPOSITION: Background entirely painted from scratch in Photoshop by me. Ship rendered with basic lighting setup in Lightwave. Final composition, including all FX created by me in Photoshop.
MESHES:Intrepid class by Sarod.
My artworks are not endorsed, sponsored, or affiliated with CBS Studios Inc. or the "Star Trek" franchise. The Star Trek trademarks, logos, and related names are owned by CBS Studios Inc., and are used under "fair use" guidelines.
ORIGINAL SIZE: 1800x2600, 101 layers.
Comments and critique welcome.
Thank you to *TreeClimber for helping me with color balance!
Absolutely wonderful composition of the entire piece:
My favorite aspect of the composition? The fact that you have the ship not centered - this allows a 'heavy' or 'gravitation' toward the bottom of the image, as the ship is fighting for its freedom. There is no 'down' in space, but due to our human emotions, the angle and direction of an object can mean the make or break of a successfully communicative piece of art. You've given this a show of 'buckling down' to break free; were you to have pointed the nose upward, it would have felt more like a happy flight of reaching for higher goals, or an aim to get into the 'nebula' rather than trying to get out!
I am still astonished with the accuracy of the lightning, how you've managed to have closer strikes appear blurry or out of focus, and those around the ship to be crisp and obviously powerful.
The atmosphere you've placed Voyager into, truly holds a feeling of substance - this ship truly feels as though it is flying through an entity, and not just a cloud of misty particles!
I like what you made of the model. This way, I could almost like the Intrepid class. But seriously - great work. I especially like the blurry highlights at the escape pods, also your variation of the overall hull pattern is awesome. The ship actually looks better than on the show.
Well, it's a design the looks better from certain angles; like most designs do. The look is probably due to the higher resolution and the fact that in the early seasons of Voyager they were still relying on physical models. While the intro was computer generated right from the start (you can still see a missing texture towards the end until today), they didn't have the technology until later to actually do good looking close-ups.